using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using ZL_Framework;
using PlayMode = ZL_Framework.PlayMode;

[CreateAssetMenu(fileName = "ProjectSettingConfig", menuName = "Configs/Project Setting", order = 0)]
public class ProjectSettingScriptableObject : ScriptableObject
{
    [Header("资源加载方式")]
    public PlayMode PlayMode = PlayMode.SimulateLoad;
    [Header("是否为Lua项目")]
    public bool isLua = true;
    [Header("项目资源文件夹位置")]
    public string ResPath = "Assets/AssetBundles";
    [Header("远程资源加载地址")]
    public string RemoteResLoadUrl = "http://localhost/";
}